Summary
Arisa Miwa, a struggling student, awakens as Aisha, the wealthy daughter of a duke in a fantasy game. Guided by a mysterious cat system, she is tasked with acting as the villainess, creating obstacles for the heroine Lucy and others. Yet her attempts at mischief often backfire, leading to unexpected acts of kindness and rescue. Prince Claris takes notice of her contradictory behavior and proposes engagement, altering the story’s intended path. With Lucy now pursuing knighthood, the original plot twists toward an uncertain yet hopeful conclusion.