Summary
In the AAA game I created, a merciless antagonist is fated to die in almost every possible outcome. Now, I have become that very villain, destined for destruction. “Death is my unavoidable end in most narratives.” As Deculein, I am meant to be defeated. But I refuse to accept this fate. My goal is to make myself so essential that survival becomes the only option. If destiny insists on my downfall, I will resist it with every ounce of my will.